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00028 #ifndef DEMESH_HPP
00029 #define DEMESH_HPP
00030
00031 #include "deGlobalTypes.hpp"
00032 #include "deBrush.hpp"
00033
00034 class IdeMesh;
00035 class IdeSurface;
00036 class IdeBrush;
00037
00038
00039
00040 DEBRUSH_API IdeMesh* IdeMesh_CreateMesh();
00041
00042 DEBRUSH_API long IdeMesh_GetWOInterfaceID();
00043 DEBRUSH_API deBoolean IdeMesh_LoadStaticFromXFile(const char * filename, IdeMesh* pMesh, const deTransformInfo * Transform = NULL);
00044
00045 struct deMeshVertexData
00046 {
00047 deVertex *positions;
00048 deVertex *normals;
00049 deTexCoord *uvcoords;
00050 deARGB *colors;
00051 u32 numpoints;
00052 u32 numtexstages;
00053 };
00054 struct deMeshIndexData
00055 {
00056
00057 u16* indices16;
00058 u32* indices32;
00059 u32 numindices;
00060 u32 indexoffset;
00061 IdeSurface* surface;
00062 };
00063
00064
00065
00066
00067 DE3D_INTERFACE(IdeMesh, IdeWorldObject)
00068 {
00069 protected:
00070 ~IdeMesh() {}
00071 public:
00072
00073 virtual void ClearGeometry() = 0;
00074
00075
00076 virtual deBoolean BuildFromBrushGeometry(IdeBrush* brush) = 0;
00077
00078
00079
00080
00081
00082 virtual deBoolean BuildFromVertices() = 0;
00083
00084 virtual deBoolean AddVertices(const deMeshVertexData & vertexdata, long & indexoffset) = 0;
00085
00086 virtual deBoolean AddIndices(const deMeshIndexData & indexdata) = 0;
00087
00088
00089
00090
00091 virtual void SetNumSubMeshes(u32 NumSubs, deBoolean Dynamic = deTRUE) = 0;
00092 virtual deBoolean SetSurface(u32 SubNum, IdeSurface* Surface) = 0;
00093 virtual IdeSurface* GetSurface(u32 SubNum) = 0;
00094 virtual deBoolean SetNumFaces(u32 SubNum, u32 NumFaces) = 0;
00095 virtual u32 GetNumFaces(u32 SubNum) = 0;
00096
00097 virtual deBoolean Lock(deVertex** &positions, deTexCoord2** &uvcoords, deARGB** &colors) = 0;
00098 virtual deBoolean Unlock(deVertex** &positions, deTexCoord2** &uvcoords, deARGB** &colors) = 0;
00099
00100
00101 virtual IdeVertexBuffer* GetMainVertexBuffer() = 0;
00102 virtual long GetNumSubMeshes() = 0;
00103 virtual IdeVertexBuffer* GetSubMeshVertexBuffer(long index) = 0;
00104 virtual IdeVertexBuffer* GetSubMeshIndexBuffer(long index) = 0;
00105 virtual IdeSurface* GetSubMeshSurface(long index) = 0;
00106
00107 virtual deDouble GetBoundRadius() = 0;
00108 virtual void GetBBox(deAABB& outBox) = 0;
00109 };
00110
00111 #endif
00112